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Showing posts with label Currency. Show all posts
Showing posts with label Currency. Show all posts

Tuesday, November 4, 2025

Using the Silver Standard

 

I use a silver standard in my game. I prefer to make gold valuable. Making gold the currency of nobles, merchants, and temples. 

Most game systems use the gold system and I found that it was less satisfying to get gold. I wanted it to mean something when a gold coin or item is found. Let's look at AD&D that system I started with; Copper. Silver. Electrum. Gold. Platinum. All their values were based off gold. 

200cp = 1gp. 20sp = 1gp. 2ep = 1gp. 1pp = 5gp. 

Why didn't I like the gold standard? Part of it was prices and most treasure was give in gold. It makes it common. Expected. It holds the 2nd highest value out of the coins. It doesn't take long before the party starts kicking the copper to the side, and soon after, the silver. Don't get me started on electrum. And yes, I know electrum was the actual standard coin back in the day. 

Anyway, I don't like the commonality of gold. I use a different type of money system. This system is heavily borrowed from Rob Conley, Mr. Bat in the Attic. He and I have campaigns that borrow heavily from one another. This is my silver standard. HSP are hard silver pieces in my game. STB are silver trading bars. GC are gold crowns. 

100cp = 1sp.
1sp = 1sp.
1 hsp = 20sp.
1gp = 100sp.
1stb = 200sp.
1 gc = 500sp.

I use the four basic coins like modern day currency. Copper pieces are pennies. Silver are dollars bills. Hard silver pieces is a 20 dollar bill. And a gold piece is a Franklin. I wasn't looking for historical accuracy, but I wanted the currency to reflect the scarcity and value gold holds in my world. 


I want the players to become excited when they see the glint of gold. 

I am developing another kingdom where other metals are valued. Another version of coins. Some similar values but some distinct differences. Other cultures value different things and one way to reflect that is in the currency. 

But that's it for now. Game on folks. I hope you roll better than me. 

Thursday, January 21, 2010

Currency

Campaigns need money. Some sort of standard coin that can be traded goods. You have the old standard copper, silver and gold. If you have played AD&D you will have experienced the dreaded electrum pieces. Then throw in some platinum as the high end coin. I know there were games with brass bits as a level below the copper. Including them in a campaign brings it down to a dirt and scrounging type of world. Which I always like. Being a huge fan of the books of Thieves World anthologies, I always appreciated the squallier of the earlier books (before the Bysib? fish people came in and infused Sanctuary with coins) when dear old Hakiem the Storyteller was peddling his tales for a single copper and being thrilled he could drink for a day when a silver coin fell his way.

Does this make for good adventures? I guess it depends on how you run your campaign, but I always liked the idea of character appreciating a single silver coin. But that is not the kind of campaign I plan to run. Since I purchased a gazillion HackMaster books before the end of last year and all of my gaming group did the same I am running a gonzo style 1st edition Hackmaster campaign with roid rage and a 2 liter and hour addiction to Red Bull. Oh there will be coins. Lots of them. But everything will cost them players also. Oh yes, they will pay.

Still I need to make a comprehensive currency system. Even though the adventuring style will be gonzo the nobility won't like it if you mess up their monetary system. Unless the players want to bring down the wrath of Baron St. Kick Butt upon their heads they better tow the line. Here is what I came up with. I think it's simple and playable.

There are 4 coin types, the copper farthing (CF), the silver penny (SP), gold penny (GP), and gold crown (GC). The common coin is the silver penny. This money system is based off of the one Rob Conley uses.

1/4 SP = 1 CP
32 SP = 1 GP
320 SP = 1 GC
*I had a table here but it got all messed up in translation.

The copper and silver coins are minted by local nobility while all gold coins are created by the royal mint. The weight of all coins is monitored by the royal tax collectors. This monitoring is completed once per year during the royal tax collection.

It is illegal to exchange unsanctioned monies. Coins from other kingdoms or raw precious metals must be turned into sanctioned money changer to be exchanged for official coinage. These sanctioned money changers are permitted to set their own rates, but may not exceed 20%.

Punishments
Non Sanctioned Monies
• If someone is caught non sanctioned monies, the person will be escorted to the money changer and have all coinage and precious metals exchanged. Then a fine will be determined local magistrate.
• A second offense, all illegal coinage and precious metals on the person will be confiscated. On top of this they will have to stand before the local magistrate for a fine to be determined and the possibility of being placed in the stockade.
• A third offense the person will be immediately jailed for a period determined by the magistrate. All possessions and properties will be forfeited. At the end of the person's incarceration they will be branded as a criminal and released.

Counterfeiting
• This is a serious offense. The first offense the person will have his right arm cut off at the elbow. All possessions and properties are forfeit. And the person will be branded as a criminal.
• The punishment for a second offense is hanging.

Shaving
• A person caught shaving coins will be fined 10x the number of coins shaved.
• The second offense will be increased to 20x the number of coins shaved and be branded as a criminal.

Please feel free to let me know who you do your money system. This is somethign I whipped up last night and thought I would throw it out there for comments. I am sure there are things I've forgotten or that someone has a killer idea I could use.