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Saturday, May 16, 2026
Micro-Adventure - #114 RATS!
This is part of my Micro-Adventure series that I write for my Patreon. Please take a look at patreon.com/gothridge and check it out. All my offerings are free.
https://youtu.be/1F5jAAd8TUc
Tuesday, March 18, 2025
Indexing Adventures
Sunday, August 15, 2021
Who Wants an Adventure? A Cool Location? How about an NPC Card?
July I created three 'things' for my Patreon. You can see Viviana above. She is my 34th NPC Card. An elven mage with some anger issues. She is statted for OSE rules. And the artwork is by Quico Vicens-Picatto of Misfit Studios.
Next is The Maggot King. An adventure that'll take the players back a few hundred years to face an undead abomination, but the truth is, he was more of an abomination alive. This is a quick adventure for a single session. Artwork is by Yuri Perkowski Domingos.
And lastly is Crystal Hunters. A location with interlacing situations going on for the party to get entangled. How could they not want to help out a party of poor miners against the giant Mining Guild. Dean Spencer and William McAusland helped bring this location to life.
Those who'd like to sample of collect my offerings, head on over to my Micro-Adventure Patreon and the PDFs are free. And if you'd like to get these in the mail please consider joining in on the fun.
Friday, September 25, 2020
Revisiting Old Micro-Adventures: The Pig and the Ogre
Saturday, March 21, 2020
Free Adventures for the Plague
Saturday, January 18, 2020
Forgotten Crypt of Sir Reginald
Wednesday, December 26, 2018
Patreon: Year's End of Micro-Adventures
I'm not sure if I've done a year end report for my Patreon to check on the growth (or decline) of my Micro-Adventures. This year I thought it would be good to take a look at the past three years just to get some perspective.
Why don't I start off with my production through these years.
- 16 Micro-Adventures
- 7 Micro Locations
Start: 68
End: 63
Highest: 73
Lowest: 63
Pledges
Start: 165.75
End: 158.75
Highest: 176.25 (Aug)
Lowest: 149.75 (Feb)
- Loss of 5 patrons
- Loss of $7 of pledges
- My production was 1.92 releases a month.
- I had six months of growth and six months of decline.
- The largest losses were $16 in pledges in February and $10.50 in October.
- The largest gains were $10.50 in May and $8.50 in October.
- 15 Micro-Adventures
- 4 Micro-Locations
- 4 NPC Cards
- 1 The Manor #9
End: 74
Highest: 84 (April & June)
Lowest: 68 (Jan)
Pledges
Start: $147.25
End: $227.75
Highest: $227.75 (Dec)
Lowest: $147.25 (Jan)
- A gain of 6 patrons
- A gain of $80.50 of pledges
- My production was 2.0 releases per month.
- I did not have a release in November.
- I had seven months of growth and five months of decline.
- The largest losses were $11.50 in January and $7.50 in May and July.
- The largest gains were $32.50 in March, $20.50 in December*, $18.50 in June and $13.50 in April.
- 8 Micro-Adventures
- 4 Micro-Locations
- 6 NPC Cards
- Adventure Time Cards
End: 86
Highest: 89 (Oct)
Lowest: 76 (Jan)
Pledges
Start: $229.75
End: $254.75
Highest: $256.25 (Oct)
Lowest: $224.75 (Feb)
- A gain of 10 patrons
- A gain of $25 of pledges
- My production was 1.4 releases per month.
- I did not have a release in May.
- I had nine months of growth and three months of decline.
- The largest losses were $5 in February and $3 November.
- The largest gains were $9.50 in April, $6.50 in May, and $6 in October.
Tuesday, December 25, 2018
Hearth of the Hill Giants
I hope you guys got some good gaming stuff in your stocking and under the tree. I was given a nice collection of books this year. They should keep me busy for at least a couple of months.
Tuesday, March 13, 2018
Adventures! Micro and Not So Micro
The other day I decided to do a video. Why not? I got a cool video editing program, but no video to edit. So I made one. And thanks to +Shane Ward I've got some kick ass music.
I'd tell you more, but that's why I made the video.
Saturday, January 13, 2018
December's NPC Cards and Micro-Adventures
Monday, December 4, 2017
Adventuring in Different Planes of Existence: Undolee Cave
The Komor Forest is filled with strange and dangerous locations. The Cave of Undolee is one of those places. It is located close to Hounds Head, the locals know of it, interact with it, but when the cave 'gets to acting up' they run like hell.
The Cave of Undolee is a powerfully charged location through natural magics. Heavily borrowing from Celtic mythology where gates between worlds open during certain times of the year, phases of the moon, or whatever schedule the GM needs to drive an adventure forward. The map itself was created when I was mapping for game night. I screwed up the map so bad, I just kept it and thought I'd create my own version of it.
The image from the 1st edition Player's Handbook (pg. 121) sticks in my mind.
For me, the Planes of Existence are layered upon one another. Sometimes sharing the same space as other planes. Places where planes overlap and conditions are right, natural gates occur. The Cave of Undolee is a gateway to the Plane of Water.
These gateways provide opportunities for gameplay beyond the normal realm of existence. With preparation, probably a few trial runs, a party could adventure in the Plane of Water. This provides complications the party has rarely come across.
In this adventure, The Cave of Undolee is a glimpse of that possibility. And if the GM chooses, could be a focal point for an 'outsider' enemy group. The sahuaghin are a fantastic enemy race that provides a new threat beyond the traditional orcs and goblins. Plus, they have that otherworldly feel, especially if a GM plays up the sahuaghin's potential for mutations. And with the threat of possible invasion, it is not like the party can track the enemy to a cavern stronghold. No. The party would need to travel to a place where the environment itself could kill them at any moment.
I have a map drawn already for an adventure in the Plane of Water. I hope to have it out next month. It'll be the first adventure that will include sharks. So I'm excited about that. It'll take place as soon as the party moves through the gate.
As always, my thanks to my patrons. Their continued support is incredible. I love creating these adventures, printing them and having them in hand. Here's to a productive December.
Anyone interested in grabbing a PDF copy of The Cave of Undolee only need to follow the link to my Patreon. If you would like a physical copy, please consider pledging and get used to getting cool stuff in the mail.
Sunday, November 19, 2017
Iron Crawlers Ready to Mail and Yep, I'm Giving Away a Few Copies
Iron Crawlers is a Swords & Wizardry Continual Light Adventure. You can click the link and grab the PDF for free. Or...if you want a print copy comment below and then send me your address through email (elder(underscore)sensa(at)yahoo(dot)com) or Google+ (Gothridge Manor) cause without your addy I can't send you a damn thing.
It's a starting adventure that puts the party against a not so clever, not so tough gang. If the Iron Crawlers can take advantage of the party. they will. But if the party plays out the situation in the right way, they could gain themselves a group ally. Possibly. I wrote a long post about this last month, if your interested in reading about me stealing office supplies from my mother's work place you can read it here.
Last month Tenkar and crew released a print version of Swords & Wizardry Continual Light. If you click the image it will magically whisk you away to Amazon where you can purchase a copy for only $7. I bought 4 copies, went to Con on the Cob, gave them away and now I have 0. So I gotta reorder! This link is an affiliate link, so I may get a giant kickback if you order from my page.
Seriously, the book is great. Simple, quick, learn the system within 30 minutes depending on how fast you read.
Hey! Have a good gaming week. Roll some dice for me. Don't forget to make an offering of Unosum, the God of 1's, A slice a pizza or beer usually does it, or you'll become a 'cursed 1' like myself. It is no way to live.
Monday, October 23, 2017
Adventure Writing for a 12 Year-Old Kid in 1980
My mom was a secretary at a tool & die shop and she had a office supply closet, my god that thing was magical. That's where I learned graph paper was a real thing. Before that, I thought Gary and friends were really good with a ruler. I wanted to write my own adventures, so I grabbed the graph paper, manila folders, and a stapler. I drew a map, used a manual typewriter to construct my adventure, used a crappy Xerox (yes an actual Xerox machine) to make 10 copies. Then I stapled the map on the inside of the folder, took a 3" x 5" notecard for the wandering monster table, stapled that to the other side of the folder, took a thick permanent marker and wrote the title of the adventure on the outside. No artwork. I sucked at arting. Still do.
Monday, August 7, 2017
Trickster in the Stone: Micro-Adventure
Back to the adventure. Trickster in the Stone was inspired by a fellow patron, Si. A while back I asked for places you would like to see drawn and I believe he mentioned wanting a mountain pass. I kinda did that, except underground. One of those underground mountain passes.
The mythology of the Komor continues to grow as a new 'thing' is introduced in this adventure. Norag is a trickster stone spirit. A force of nature with intelligence and intent. As of the writing of this adventure, Norag enjoys torturing Zikla with stone spiders that tear small wounds into the earth elemental. To add insult to injury, when Norag takes on a form, it appears as Zilka did before the gods cursed him. It won't confront a party of adventurers directly, retreating into the stone.
Zilka is a tragic character, a dwarven cleric who called upon the gods to help him defend his village from the forces of evil. They answered. Zilka suffered for three days as his body transformed into an earth elemental. While he retains some of his intelligence, it has dulled over the years of isolation. Norag has taken years torturing him. Often bring Zilka to the edge of death only to drag his spirit back.
The situation is set GMs. Go forth and GM the crap out of this.
GM Advice is forth coming...Norag is a thing I would introduce to the party. Use his abilities of manipulation to the best of their abilities. Once he betrays the party, put him in your proverbial GM toolbox for later use. Reintroduce him as another NPC, taking on the guise of another person. Lure the party into a sense of security. Norag is in it for the long con. It finds it more satisfying. A nasty creature to mess with the party when they least expect it. Maybe have a stone spider show up on their cot while they sleep. That should do it.
Zilka, tragic, angry ready to die. He sees everyone as an enemy. Discarded by his people, forsaken by his gods left, betrayed by everything and everyone he believed in. Despite this, Zilka still has a shred of hope inside. If the party can convince Zilka they are friendly and treat him with kindness, they will find they have an ally in Zilka. While he won't travel into civilized territory, he maybe convinced to help with an expedition. GMs should make sure its a good one. An adventure where the party needs a heavy hitter.
Trickster in the Stone can be found on my Patreon page. Download the PDF and maps for free fucking gratis. Sorry, slipped into my Deadwood character.
Sunday, August 6, 2017
GIVEAWAY! Time to Mail Some Freebies ALL GONE!
This month's Micro-Adventures are ready to ship to patrons.
First off is, Something Terrible Happened to Amos. The party searches for a traveling merchant named Amos. The Hamlet of Hounds Head is awfully fond of Amos and his gifts. They want the party to find Amos, help him if it's not too late, but they know all too well how brutal and unforgiving the Komor Forest is.
Second, is a location, a ruin fortification of the Northmen called, War Frogs. These creatures were bred be the ancient warriors to help defend their home in the marshlands. A new breed of creature that could, with time, become a benefit for the party.
Lastly, is an NPC card of Brax. Brax is a worker at the Angry Priest Inn who makes himself available to adventuring parties as an extra hand. He's not all that likable and you'll need to keep an eye on him or the party treasury will come up short. But hey, he's got one hell of a mustache.
Anyone can grab a free PDF copy of these by clicking the links and visiting my Patreon page.
I always make a few extras for folks who might be interested in getting copies. So if you are interested in getting some freebies, comment below and send you address to elder_sensa@yahoo.com. No obligation. I ship anywhere. If you like what you get, consider joining the fun.
This offer remains open until I run out!
Friday, July 7, 2017
A Terrible Thing Happened to Amos
Wednesday, June 14, 2017
Ghoul Nest
Sunday, May 21, 2017
Oubliette, Rot Grubs and Minor Magic Items
Sorry for being quiet this month. Work has been kicking my ass. Big time. This coming week, at the end, I start vacation. And usually when I don't have work clogging my head I seem to become a creation beast. I want to take the time and start organizing what I've written. Then I can organize a schedule. Yes, you can stop laughing now. I know, me and schedule don't ever jive. But I can try.
One of the element I want to include in the sandbox is random set of ruins to populate the sandbox. Not sure how many I'll include or what format that's going to take (another reason why I need to organize my material this vacation).
Oubliette is a forest discovery. One of those many things found in the Komor Forest. While the premise is simple and short, this can be extremely dangerous. Rot grubs are a serious threat to a character's life span.
And while I have dipped below the GM Advice goal you still can shut me up. I'ma gonna giv'ya my ardvice anaway.
Atmosphere
The pit is dark, and quiet. If a torch is dropped down, just for a moment the party might catch a glimpse of the shackled skeletons before it hits the water and extinguishes. If your party is anything like the groups I run, their imaginations are going to go through a Rolodex of horrible things waiting for them in the dark. And even when they get to the bottom and see the skeletons they are going to freak out that the skeletons will animate. The atmosphere and the possibilities are the distraction from the real horror.
Rot Grubs
These wormy bastards strike terror in the hearts (literally) of adventurers young and old. And in a system where hit points are so few and precious, burning the rot grubs out could be as lethal as allowing them to squirm their way into your big, heroic heart. If the player heat up blades and try to do a controlled kill of the grubs I'd allow them to do only 1d3 damage. And for a character that has a half dozen or more on them, short of a Cure Disease spell, that player should be reaching for a fist full of dice for their next character.
Non-Heroic Deaths
Dying by a rot grub sucks. There is nothing heroic about it and that's something as a GM you'll have to decide. I prefer my games gritty and death by a dozen rot grubs is a perfect reward for those adventurers who don't take precautions. But I am not an unmerciful GM. Say the character has five rot grubs drop on their arm, I would allow someone to dismember that arm to save the adventurer. The character gets to live, earns a background story and a nickname.
Awarding Minor Magic Items
One thing I love to see is players making use of minor magic items in unusual ways. To solve or create problems. Within the Oubliette, the party has a chance to discover a leaky Water Flask of Endless Water. A hand utility item, but I am sure the party could find uses for it that I haven't imagined.
That's all for now. I have a batch of these short found places, micro-locations written. You'll see a couple more this month. And of course I am working on my next NPC card.
Thanks patrons for the support and the fact you guys are a blast to game with and talk to on G+.
Enjoy!
Saturday, April 22, 2017
Swords & Wizardry Appreciation Day Meets the Temple of Putrescence
Swords & Wizardry Appreciation Day is one of my favorite events in the gaming community. The sheer output of creativity is incredible. This is the kinda thing that makes our hobby so fantastic, how many create, expand and make our gaming experience extraordinary by allowing us to glimpse at what each of us do at our gaming table.


































