Wednesday, June 6, 2012

Kicking Campaigns into the Next Stage

Both games I am in, one I GM AD&D and the other I play in is Weird Adventures.  Both have hit shifts in the game.  With the Weird Adventures games our group has solved the first mystery and will be moving on to the next.  We've established our characters and we've learned about the system and setting so I think our next mystery will have us working together in a whole other level. 

The AD&D game has taken a strange turn.  The players have fallen into a 'pit'.  Where they all find themselves in a different realm.  This game has been one where the realm they are in shifts the focus of the game.  Where most of the time its the level of the characters that shift it from dungeon delving to establishing an stronghold or kingdom. 

This is act 3 for my players.  While I had the beginning realm fairly well mapped out and set up and the second part fairly setup, this third part was totally unexpected and it's got my juices flowing of what I present to them.  A change of scenery can be a good thing.  Especially for a GM. 


  1. It is interesting when longterm games shift focus.

    I think the set of our next Weird Adventures mystery may be a bit different. May have you guys playing more Sherlock Holmes (well, may Scooby-Doo and the gang) then Sam Spade.

  2. Did they fall into a bottomless pit? It happened in my Barrowmaze game as well when two characters fell into a bottomless pit and I decided to let them fall into the Astral Plane, possibly towards an adventure with Gith and Dead Gods and stuff like that. I told them that at the beginning of every session they could roll a d6. On a 1, they'd arrive "somewhere" and we'd switch over. :)