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Sunday, May 9, 2021
Kickstarter Alert: Delvers to Grow
Thursday, April 15, 2021
Artist Spotlight: Luigi Castellani
Wednesday, April 14, 2021
Starting a Campaign: Crawlers of Scorn
It's been over a year since I concluded my last campaign. Time to get into the GM's chair and begin the next chapter in my world building. The focus moves south of Hounds Head and the Komor Forest to a town known as Scorn. The seat of power of Baron Maybray.
Welcome to Crawlers of Scorn.
This campaign starts as an urban setting and I'll see where the party takes it. Streets, alleys, shops, tenements, and more NPCs than I can name. Most shy away from urban crawls, but I love them. I spent years wandering the streets in the City-State of the Invincible Overlord and loved every second. I hope to capture some of that gritty magic and develop an interesting setting where opportunities are not just in a dark tavern.
The system I'm using is Old School Essentials with home rules, of course. The platform leveling is not something I enjoy so I plan to create a more step progression with added bonuses each player can chose from upon leveling. This will allow them some diversity of their abilities so not all 3rd level fighters or thieves look alike.
This my map of Scorn. I need to find the original copy this one bears the mark of a previous game. Each of the dark shapes are a group of buildings. And if there is space between them there is an alley. And the open areas are the thoroughfares. While I Scorn is a gritty setting, I am not trying to emulate a realistic medieval town, but one that is influenced by history with a lot of dark fantasy spice through in.
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| Example of the city blocks broken down into individual buildings. These blocks are what are circled on the larger map. |
I am using a blog to record sessions. Some entries have links so the players and myself remember and track what has gone on in past sessions.
Here's a couple of examples from a one-on-one campaign I've run with Joe the Lawyer.
Soon. I plan on running on Mondays. It'll be good to get back behind the screen once again.
Monday, February 15, 2021
Successfully Funded! Some Stats and Insights
The Zine Quest 3 Kickstarter campaign for The Many Crypts of Lady Ingrade came to a close. It funded within an hour and had a steady growth through the 14 days. Here are some stats from my campaign.
Backers: 406
Pledged: $4616, of that amount $1009 was collected for postage.
Biggest Pledge Day: $1357 (106 backers) - this was the first day of the campaign.
Project Followers: 284 at the end. The highest number I had was 301 at one point.
Converted Followers: 124 which translated into a 43% conversation rate. Which is excellent.
Coffee Pledge: 2 pledged the coffee level. One was my mother who pledge a $100. I can get a lot of coffee with that. Equates to 28.3% of the total pledges.
PDF Pledge: 115 wanted the PDF. Equates to 28.3% of the total pledges.
Print/PDF Pledge: 287 wanted the zine in their hands. Equates to 70.7% of the total pledges. 74 are from international backers from 21 different countries.
Reduced or Cancelled Pledges: There were many cancelled and reduced pledges this time around. It happens. I'm estimating $400 to $600 pledges were cancelled or reduced. The funny thing is when Ivy would ask me the check where I was at, I'd click on my page and a few seconds later I'd lose a pledge. I kept jinxing myself.
My Take on this Year's Zine Quest: This year I started behind. The original idea I had that was mostly written was too large. And then Jim, my artist from last year, was already booked to the gills. So I was scrambling to come up with something that was interesting that I wanted to work on for the next few months. And search for an artist at the last minute.
I got lucky and I contacted Jason Sholtis. He helped me with my first zine and was available. His style really fit the style I wanted to go with this year.
Over a year ago I did an adventure for my Patreon called The Many Crypts of Lady Ingrade. I always loved the title and concept. I wanted to expand it and thought it was perfect for this years Zine Quest.
Printing: I also chose to go with a professional printer this year instead of printing it on my own. It'll be less stressful and after doing the numbers, much, much cheaper. In addition, it's going to give me a lot more options for layout. I'm excited to play around with that.
Maps: This year I recruited Rob Conley to help me with maps. His maps are amazing and will work great on VTT. I am added his maps for VTT play.
Distributors: I'm going to read out to distributors this year to carry my zine. I've attempted this in the past, but haven't had any luck. Fingers crossed.
That's a look behind this year's Kickstarter. I've got to get back to writing some crypts. It's been a blast so far.
Saturday, February 6, 2021
The Many Crypts of Lady Ingrade Sneak Peek
Thursday, February 4, 2021
A Zine Nudge
Zine Quest 3 is going crazy with a ton of selections, but there are two that will fund, but I wanted to give them a nudge to get them over the funding line.
The second is by Jeffery Jones, Scoundrels: Making Your Game Criminal. Running games involving crimes is fun. Many of our favorite movies, TV shows, and comics center around themes of heists, robberies, gangs, bootlegging, or even acts of extreme violence. Sometimes the protagonists are criminals trying to climb the ladder for wealth and power; other times they are “Robin Hoods”, nobly fighting injustices through their own criminal acts.
Saturday, January 30, 2021
Zine Quest #3: The Many Crypts of Lady Ingrade
Nothing like waiting until the last minute to get my shit together. My offerings for Zine Quest #3, The Many Crypts of Lady Ingrade has been approved.
With art by Jason Sholtis and maps by Robert Conley I need to step up my game and make sure the writing matches the quality they produce.
It goes live Monday, February 1st.
Sunday, January 24, 2021
Deck of Many Things with a Bonus!
Monday, January 4, 2021
Behold! The World Breaker!
I grabbed mine at SkullSplitter Dice. I've grabbed a ton of dice there. Along with this die I grabbed a mystery bag of dice. I always get crazy, weird dice from them.
Sunday, January 3, 2021
Grab a Copy of Majestic Fantasy RPG
My good friend Rob Conley released his Majestic Fantasy RPG to the world yesterday. This is an interesting take on developing an RPG system using the nuts and bolds of Swords & Wizardry and adding original content and rules to reflect the setting. The tweaks Rob made are simple to implement and I adds a lot to a game. Rob and I have gamed together for over three decades so I am bias, but I also think it's very good.
In addition to the rule book he has his Basic Rules Reference Cards and Quick Reference Cards for Swords & Wizardry. Both handy tools when running a game. Imagine having an entire GM screen on a single page. Or if you are like me, having these cards near me while I'm developing adventures of content for my game is invaluable.
I know Rob spent a lot of time getting this just the way he wanted. He had two editors look it over. He scored Richard Laschek, the artist for Harn products, to do his cover. Rob is one of the best GMs out there and if you want to take a peek at how he does it, grab a copy Majestic Fantasy RPG and find out.
Sunday, December 27, 2020
Mork Borg, Black Hack, Fallout, Dice, and More
Sunday, November 22, 2020
Mystery Box of Adventures: Sold Out! Thanks!
- Micro-Adventures, small and zine-sized
- Micro-Locations, small and also zine-sized
- NPC Cards
- Mini Manor Zines
- Issues of the Manor
- Hunters in Death
- And other surprises
Friday, October 30, 2020
Artist Spotlight: Jeremy Hart
One of the features I really love about his artwork is the backgrounds he adds. These backgrounds set the mood, framing his creatures in chaos.
This is the cover of the alpha release of Mythhoard. It was the first exclusive. Jeremy's art inspired the entire sandbox adventure. And I absolutely love that cover.








































