Thursday, September 8, 2011

In-Game Calender

This is an area as a GM I do not do well.  Having a in-game calender I think can add a lot to the atmosphere of a campaign.  Not just the weather changers, but holidays, tournaments and other significant events.  As a GM this lets me look ahead in time and see that the Midsummer Festival will occur in couple of weeks so I would have the people getting ready and excited.  As a GM this is a great time have plotline have some sort of climax during this time or a new on develop. 

Calenders can help with developing the plotlines.  Plus it helps keep track of time in the campaign.  How long it takes to get from here to there.  I usually gloss over that part, but this time I plan on keeping one. 

To develop my calender i was sorta stuck with names of months and days.  What I did is a simple 10 month calender with 4, 10 day weeks.  I haven't figured out the holidays yet.  For Months and days of the week I google Hungarian words to get inspiration. 

Gotta go.  Work is busy as heck.


  1. I like to buy an old Calendar (or used an expired one someone is throwing out).

    I then write down major events and weather patterns on it. Its a cheap way to handle it.

  2. Thats a great idea. It really would add something new to the gameplay!

  3. Another area they've tried to incorporate in the past, but never stuck with particularly well. I believe there was a free downloadable 'fantasy RPG calendar' on The Land Of NOD some time ago. Might have to go and track that down..

  4. Now you just need a harn weather chart and you have fully joined the dark side :D

  5. I think I need to make a calendar for my new Pathfinder campaign. That'll probably be useful.

  6. Calenders can also be really handy (and a lot easier to manage) in non-fantasy games as well. I'm absolutely a fan of using them.