We finished our first session of the AD&D campaign last night. It was a blast. I had a lot of fun DMing it and I think the guys were exciting to go back to old grounds and stomp around. After the session I awarded XP. For monster XP it is straight out of the back of the DMG and is divided among the party. Magic XP is straight out of the DMG, this is given to the player who uses the item. And then I am adding some bonus XP for exploration. They found the goblin cave so they each earned a 100xp. I also am giving class bonus XP. At first level, every time a fighter scores a critical hit, 50xp. The thief successfully had a backstab and unlocked a lock 50xp each. Clerics will be a little trickier, their XP bonuses will be determined by the philosophy of their chosen god. But the one Rusty is playing, he will get 10xp for every hit point he heals.
What I am looking for is some of the systems others use out there. If you have a blog that you wrote about it please link it in the comments. I would like to gather everything about experience points I can. I know I've written and pretty much every one out there has written one, two or ten blogs about the subject. If you have the time, please let me know where I can find it.
Big thanks ahead of time. I have the day off so I am going to the bookstore to drink expensive coffee, have a killer oatmeal raisin cookie, draw some maps, write a small adventure and draw dirty pictures on the napkins and hand them to Whisk to see if I can make her turn red.
Tim, I use a modified version of Alexis's rather elegant system here:
ReplyDeletehttp://tao-dnd.blogspot.com/2009/04/experience-solved.html
Also, check out the Linkd to Wisdom page for several other links for XP systems:
http://campaignwiki.org/wiki/LinksToWisdom/The_Adventure
Well I have my own quirks for XP, you can either look in your nice hardcover or:
ReplyDeletehttp://zzarchov.blogspot.com/search/label/XP
Though some of that has been tweaked over time.
If you have having difficulty with Priest bonus XP, I might suggest using the piety mechanics from Neoclassical Geek revival and making 1 Piety Point = 1 XP
Sounds like a pretty good system...your class bonuses sure sound better than 2nd edition's!
ReplyDeleteUm...I also tend to give XP for monetary treasure in my D&D games.
; )
The perfect day.
ReplyDeleteI have the day off so I am going to the bookstore to drink expensive coffee, have a killer oatmeal raisin cookie, draw some maps, write a small adventure and draw dirty pictures on the napkins and hand them to Whisk to see if I can make her turn red.
Thanks for pointing me to the Tao D&D post, that was cool.
ReplyDeleteHow about giving XP for squandering treasure? It's a fun replacement for traigetting XP for bringing it back to town, and helps stop GP inflation.
I recently wrote in one of my blogs about my advancement rules at http://www.kjd-imc.org/2011/08/28/learning-from-experience/
ReplyDeleteShort form: complete the mission, get the cookie (XP). Anything else, you get treasure (or not), accolades (or not), etc., but they don't lead to character advancement.
Keith