|They came in from the north and just managed to get around the first two turns.|
The second time the players entered the goblin warren (this time they had Corum, human cleric along). They didn't notice anything different. The first time around they hid the bodies of the goblin guards hoping to not alarm the whole den. This time they got into a huge fight of ten goblins, one of the goblins alerted the area by pounding on the alarm. But an unfortunate event occurred, Boog critically hit Corum in the head with a mace. So again, the party had to leave.
|The room is where the battle took place.|
In their most recent return to the Goblin Warren the players found it very quiet. The bodies of the goblins had not been moved. After a short time they did encounter a dark goblin better armed and better armor. They were able to explore more. They entered the small room to the north explored it and to end the session Grim torn down a curtain. The result, Grim and Corum had a small shower of rot grubs fall on them.
|You can see the players have only explored a small section of the dungeon.|
So the players have entered the dungeon three different times. The original adventure was designed for the party to go in and do their damage. Now I have to rethink the encounters. What has changed? I can't discuss in detail what I did since the players are continuing their adventure next Monday, but changes have been made from the original. One of the things I needed to do was go through each room and see what population remained. See what rooms would be changing and which ones would remain the same.
As a DM, I always enjoy these kind of challenges, when things don't go as planned. And I would be remiss if I did not mention that the players have been great. Their enthusiasm and excitement for the game makes me want to go the extra mile. I think all of us are enjoying the process of rediscovering the system that got us into this hobby in the first place.