Thursday, July 12, 2012

Character Creation, No Funneling Involved

by Jesse Riggle
With the conclusion of my campaign this past Monday, my group is already laying the plans out for the next one.  After playing over a year of Majestic Wilderlands Swords  Wizardry and about a year with my campaign playing a pretty much pure AD&D we decided to switch it up and get back to GURPS 4th edition.  Putting the d20s away for a bit.

Ron Conley will be running this one.  It is set in a different section of the Majestic Wilderlands I've rarely played in.  He said think of King Arthur/Game of Thrones type setting.  And our group has grown again.  We will have six players involved.  I rarely play in games where there is more than four, so this should be fun.

After a short discussion we decided to be a band of mercenaries with various skills and oddities.  I believe one guys is playing some sort of puppeteer.  In GURPS you can make the work for you.  One is going to be a disgraced knight.  Not sure about the others.  I was thinking of playing a ex-church knight who has some very strange beliefs about the religion he once served.

Unlike the current trend of character funneling in DCC, we put a lot of planning into the creation of characters.  It's fun and makes you really invest a bit more.  Nothing wrong with funneling and it can be a ton of fun, but so is sculpting a character you want to play for a while.  Get a concept and run with it.

I'm also thinking of getting involved in some pick up games on Google+.  I want to try different games/systems.  Would love to give Call of Cthulu a go.  Haven't had the chance yet.  If anyone has a suggestion let me know.  Have a good one.

3 comments:

  1. "Unlike the current trend of character funneling in DCC, we put a lot of planning into the creation of characters. It's fun and makes you really invest a bit more. Nothing wrong with funneling and it can be a ton of fun, but so is sculpting a character you want to play for a while."

    So, of course, this being the OSR blogosphere, the above statement begs the question: does this investment of time in "sculpting a character" mean there's going to be less character mortality? I'm not asking to be a d-bag, I'm just asking in order to preempt the more hardcore OSR types from getting their grognard comments in ;-)

    Seriously, I'm all about style of play, and campaigns that encourage character building/design/whatever you want to call it often get the poo poo from hardline OSR folks. I'm not one of those. I am asking because I'm just curious. If it were me, I enjoy letting characters be a little more hardy if the campaign is one of those types, the type that might be called character or story-driven. However, in those types of games, the characters CAN STILL DIE, but it usually means they did something really rash.

    In all, I think the OSR worships character death way too much. There are other fates in the game that can be worse than death: level drain, maiming, imprisonment, becoming outlaws, making powerful enemies, etc.

    ReplyDelete
  2. If wisely played GURPS Characters are more survivable than their older edition D&D counterparts. This is because of the presence of the defense roll.

    Also because of the amount of non-combat detail players also are involved in a lot of non-combat situations.

    However with that being said, I will still slaughter the party if it comes down to it. And done so in the past with GURPS.

    Part of the fun and challenge of playing GURPS is knowing that your character could die from a one-shot kill at any time.

    And GURPS has the maiming part down.

    ReplyDelete
  3. The cool thing about GURPS is it more lethal than regular, old school and version of D&D to me. Since GURPS is a point based system so it is very conceviable of, let's say a 75 point character killing a 200 or 250 point character. A few lucky rolls and your guy is landfill. A first level fighter battling a 8th level fighter this ain't happening.

    I say sculpting because we all discussed the concepts of the group and our individual characters. If my guy goes down, I got more clay in my head to sculpt another. One of the best parts of the game is creating a character.

    ReplyDelete