Last night Rob Conley ran a 5e session. It's the first time we played the system since its 'release'. We played two or three sessions in various stages of the playtest.
We used Roll20 and Google Hangouts. They had 5e character sheets for Roll20. There were very cool, some of the buttons didn't work, but over all it helped. The only problem I had was the sheet covered the map. So I had to keep closing/shrinking then reopen it. It would be great if Roll20 could get to where we could use two screens.
The game itself, was a lot of fun. I'm really liking the new D&D. I am making my peace with the short/long rest and second wind mechanics. While not a fan of it I can work with it. I'm just having fun with it and working it into my strategies when I play.
I like the skill system. And I think the advantage and disadvantage are good game mechanics. Simple and effective.
Last night we were ambushed by four goblins. The two mages were immediately taken out of the fight. The next round our fighter barely made it. My rogue got a minor wound. We could have easily been TPKed within two rounds. By goblins!
One of the things that helped save our hides is using my Persuasion skill. I convinced the goblins that more were coming and they should run. That stunned them long enough for our fighter to second wind and then engage. And I was able to get a couple arrows into goblin flesh.
So the combat was dangerous, fun and there were enough options to make it interesting.
So two thumbs up for me. D&D 5e so far is a good thing.