At lunchtime I asked for folks to take 30-seconds to create a new magic item, this is what I got so far. Please add you own if you feel so inspired. I trick is keep it to a short time and write with thinking about the logic of it.
So here is the one I came up with:
Mogger Bearing: A simple metal ball and the end of a stick. While it
looks like a simple mace it sucks as a weapon, but is actually a part of
a larger instrument. Spinning this on the ground will tell you which
direct you need to go.
+Tim Snider
Pathfinder's Arrow: This is a simple wooden arrow with a small hole
through the center of the shaft. The arrow needs to be threaded and hung
on a string so it can swing freely. If the name of a location, object,
or person is said aloud, the arrow will pivot to point in that
direction. If said object is above/below, the arrow will slowly rotate.
Morgan's
Laugh Fae: This set of fake teeth is activated by a secret phrase
(Merlin's Beard!) and automatically starts telling jokes in elvish. All
people of Elvish descent in range need to save vs Spells or be disabled
for 2d12 rounds in peals of laughter -- unable to do anything but roll
on the floor laughing. Non-elves who understand elvish will get the
jokes but not find them funny.
ribcage xylophone that causes knee knocking and shivering if played, -4 save against cold, -2 morale and -3 move.
Domark' Coin: this strange rusted coin appears to have been used to pry
something open. Legend holds the great thief Domark once had a lucky
coin he always carried.
Game use: If held in the hand when attempting to open a lock increases your chances by +2 once per day.
+Mike Elston
Verkingtorax's Pomander of the skunk: a small metal ball 2" in diameter
that gives off the smell of a skunk to anyone not within a 12' circle
whenever the sliding cover is slid to expose the small piercings. (think
an incense censor (sp?))
Used to allow the bearer to evade creatures that hunt by scent.
Google Plus Geas: Wielder of this device commands others to name a magic item within 30 seconds. No saving throw.
A Small Dollop of Green - Green is a mutable magical byproduct that has
seeped down into the bowls of the earth, meandering through the depths
for hundreds of years, infused with psychic essences - it yearns to be
more than waste.
When a player acquires A Small Dollop of Green
they have 30 seconds to decide what small hand-held magical item it
will transform itself into, for 30 seconds.
A cool collection of instant magic items. Except for Ken's. He's a smartass and probably why we get along so well.