Tuesday, November 29, 2011

Almost Dead

Game night went well.  Everyone  showed up and on time, technical difficulties were non-existent and all the players survived...almost.  My players have a grueling foe they are fighting.  These guys are very good at illusions and shapeshifting.  So for them they are constantly questioning anyone they meet.  "Are the are who they say they are?" 

Last night they encountered a room littered with illusions.  Most of the characters figured out that it was an illusion, but failed to disbelieve entirely (failed their saves so they could still be harmed by the illusions).  Boog, failed his save and charged in.  What the other players saw was Boog get paralyzed.  What Boog experienced was a battle that nearly ended his life. 

Boog battled his nemesis Waldron, but found him quite a different opponent now they were no longer on the same side.  Their feud goes back to the beginning of the campaign when they both guarded the fort.  Waldron and Boog traded blows, but a cleric healed Waldron and he was able to strike the death blow.

A quick side note.  In our campaigns those who are honorable and serve a god can earn bless amulets from the  churches.   These amulets offer a +1 to all rolls, but if that isn't enough they also can save the wearer's life by deflecting a death blow or in Boog's case have him hover at death's door.  Boog hovered in that doorway and the others players fast actions was able to pull him away and revive him.  Once the bless amulet saves the wearer it is destroyed. 

It ended with them spiraling down into a deep cavern and poor Boog, failed his saving throw vs. death magic when he came across...

Next week the players will find out.

1 comment:

  1. Nice -- the death-blow deflecting amulets are a great idea.