Yesterday I spoke to a few of the newb group and it looks like our sessions have come to an end. With new jobs, surgeries, moves and scheduling I decided to end it. A couple of the goers, younger guys, were disappointed, but understood. I told them I would print out a couple copies of the rules for them (probably S&W core or complete I'm not sure) so they can run their own old school game with a group of their friends. They already have the dice. I told them all they really need is a set of the rules and some paper and pens.
Now my duty has changed to Dungeon Master Counselor. Which I think is pretty cool. I'm trying to teach them both how to be a good DMs. One of the first lessons I had to teach them is its not a DM vs. the players game. Gave them examples of a scene, how a good GM would run it and how a bad one would.
I'm very curious as to how this will work. The next step is to see if they keep playing and creating their own adventures. I'll give them a lesson on how to run one and give them a few free adventures to start with. I've never been present at the birth of a couple baby gamers.