Sunday, March 11, 2012

Creating a GM Starter Kit

Tonight I spent a good portion of it organizing my gaming/office area.  It's still a fricking mess.  I keep getting distracted by the stuff I find.

Another portion of the night has been spent putting together a GM kit for one of my former newbie players.  He is the one I will help out and teach him the basics of running a game.  Included in the GM kit is...
  1. a copy of Swords & Wizardry Complete Rules
  2. six character sheets
  3. sheets of graph paper
  4. a print out of two of my short adventures
He has the dice.  I want to keep the kit small as I don't want to overwhelm him with too much too soon.  The two adventures I gave him are good 1st level jaunts that he can run his players through with little prep work.

I plan on sitting down with him this week sometime and discuss what he would like to do and some tips that work for me when I'm running a crew.  He's pretty enthusiastic, but let's see if he'll do the work.  I'll answer his questions, but won't read the rule book for him.  I'll see if he's willing to put in the work to be successful.

What's cool about this little binder, it's like giving him the keys to countless worlds.