Tuesday, March 27, 2012

Dwarven Logic: Game Session

Last night we completed our third session of trying out the new system. We had a LOT of fun. I’m playing a boisterous dwarf who bellows when he talks and he is often heard shouting “THAT SUCKS!” when he misses or gets hit. He’s a blast to play.

But, just because he’s loud doesn’t mean he isn’t crafty. In the adventure we just completed he would have won the award for the most uses out of a table. Last session I was getting chased by demon spunk blobs. They were tough. I barricaded myself in the room using a table and spread salt all over the floor. They didn’t like that much.

In the most recent adventure we encountered a statue with twelve gems. Our thief with a six wisdom, kept plucking out gems that summoned a dozen skeletons for each gem. It got crazy until I threatened to melon hole his skull if he grabbed another gem. Back to the table. Barricaded the room with another table. Run a rope from the top of the statue, thief can grab gems from a safe height then shimmy down the rope back behind the barricade to safety again. BRILLIANT! And if the thief falls off the rope than we don’t have to split the treasure in fours.

Then we encountered a room with an evil chamber pot inside a magic circle. The called it an urn, but all I wanted to do was pee into it. So while they are debating how to handle the evil pee pot. I grab yet another table and shove it into the magic circle knocking over the pot and it broke. The mage slept the thief before he got to touch it.

Dwarven logic dictates if you don’t want to get touched, put something in between you and what wants to touch you. If you don’t want to touch it then grab a table and shove hard. “YEAH! THAT DOESN”T SUCK! WOOO!”