Running dungeons and adventures out in the wilderness is fairly easy. You have your set adventure, random tables, maybe a couple of set up encounters and bam, you got your self a cool night of dice rolling.
City adventures. Especially in the biggest city in the realm becomes a bit more detail oriented. The thieves guild alone is a convoluted organization that has its fingers into a lot of stuff. Not to mention there are three of them, and they don't including the freelancers. Having this kind of diversity sparks a ton of adventuring possibilities, but is also a lot of work. Here is a short break down of each guild.
A guild originally built out of necessity as the Gynorians (racial group, think of the Spanish) were being ensalved by the Tharians (racial group, think of the Italians, Romans specifically). The Brotherhood found it leadership through the clergy, a string religious group of Delaquain. The Brotherhood attacked, sabotaged and assassinated Tharians for their crimes against the Gynorians. In time the Gynorians were give freedoms and became rulers. They found themselves on equal footing with their rival. But the Brotherhood continued. Money could be made and so evolved into less of a religious body, but into a guild of thieves and thugs. Now a days there are those who could care less about Delaquain and what she stands for who call themselves of the Brotherhood. And there is a small sect within that believe the Brotherhood should rise again with their patron goddess showing them the way instead of the obsession of gaining wealth.
The Beggars. A street group made of Tharians who are considered second class. They have existed just as long as the Brotherhood and fight over territory. Their rivalry is only increased due to the cultural and racial differences between the two groups.
Another group, small, but powerful, call the Ullich House. They seem more interested in information than robbing merchants and nobles. The Brotherhood has come against a few of their members recently and suffered humiliating defeats each time.
The Brotherhood is run by five Princes. These Princes are unknown to most. Even in the Brotherhood their identities are kept secret. It is an unfortunate thing to know the name of a Prince. The Princes delegate their authority through trusted Doggers. The Doggers are who most of the members know as their leader. The Doggers are in charge of a number of trainers, recruiters, gangs and informants.
As you can see this is one group in a city where there are hundreds. This is what makes city adventures so great and such a pain in the ass. I'm looking forward to our game next week. Seeds have been planted for adventure.